﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 麦田傀儡:Minion
    {
        public 麦田傀儡():base()
        {
            Star = 2;
            Health = 3;
            Attack = 2;
            Race = race.mech;
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 损坏的傀儡());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 麦田傀儡();
        }
    }


    class 麦田傀儡_金色 : Minion
    {
        public 麦田傀儡_金色() : base()
        {
            Star = 2;
            Health = 6;
            Attack = 4;
            Race = race.mech;
        }

        public override Minion NewOne()
        {
            return new 麦田傀儡_金色();
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 损坏的傀儡_金色());
            base.Deathrattle();
        }
    }
}
